FinnGo

FinnGo Privacy Policy

FinnGo uses the internet to access the translation service and foreign web pages. These URLs are the only information transferred to an external server – all other data is stored locally. No personal information is transmitted.

Current data stored on your device:
Windows Phone = all data destroyed at end of session. No user data stored currently.
Windows 8 = all data destroyed at end of session. No user data stored currently.
Android = user can define their own urls and languages. This data is stored permanently on the device. It is not transmitted to external devices. This data can be accessed and modified by going to the menu/settings.

To my knowledge, the above complies with applicable laws and regulations. If you want to report a violation or are unsatisfied or want further information, please email to admin@mobileliving.info and I will fix it (timelines will depend on certification of the various app stores).

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Posted by admin - October 31, 2012 at 10:31

Categories: FinnGo, FinnGo, FinnGo   Tags:

FinnGo on Win8: it’s in

It’s 15 minutes to midnight and approaching October 26 – and I just submitted my first Win8 app into the store. It’s been a tough journey, some notes:
– had to reinstall Win8 and Visual Studio this afternoon as the Win8 link was not RC/RTM but preview and that causes problems with Visual Studio
– had to pay another sum (37 EUR) to access the store… gotcha: you then need to enter the amount charged (in local currency – I thought it was the USD amount)
– submission process is much better, but takes a lot longer… it took me about 2 hours to package and do my icons/screenshots
– (not sure if this is my computer) had to hit the submit buttons up to 3 times before finishing
– description was marked incomplete and whatever I did, I could not work out what was wrong… gotcha: hit enter after typing in the caption for your screenshots
– store menu in Visual Studio is *very* nice. Did not work for me on last step (submit app – I did that directly from the dashboard), but other steps worked ok. Gotcha: store/create app package took some time: it launched the app about 6-7 times.

Screenshots required (although some are optional):
store logo 50×50
logo 150×150
wide 310×150
small 30×30
badge 24×24
splash 620×300
promotion 414×180
screenshot 1366×768

Once submitted, here’s a rough guide to next steps. Most have times in hours, except content compliance:
– pre-processing
– security tests
– technical compliance
– content compliance (7 days)
– release
– signing and publishing

Now hoping to get my elite status from Microsoft (for submission before Oct 26).

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Posted by admin - October 26, 2012 at 01:00

Categories: FinnGo, FinnGo, Win8   Tags:

Finngo – “multi-platform”

I would like to get Finngo onto iPad and Nokia. Before I’ve got the code written, I thought I would do a quick web version, so that I can carry on using those platforms to translate Finnish. In case you need this “multi-platform” version of Finngo, here it is: http://mobileliving.info/blog/finngo-web/

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Posted by admin - August 9, 2011 at 21:02

Categories: Feeling At Home in New Places, Finland, FinnGo   Tags:

Android

Spent the last few weekends doing some Android applications for my HTC Desire. I thought my first app would be something to help me learn Finnish. It’s called FinnGo (Finnish Lingo). I am also using it to help me learn Android.

For learning languages, I find that translating headlines is usually pretty good… they are a few lines which you can usually guess. I usually read these on my mobile phone when I am in bed or sitting in the armchair – either way, the wife gets quite annoyed when I ask her to help me translate some of the phrases. Hence the application. Google translate is excellent – although it struggles with Finnish – but it’s always a nightmare trying to set up the URLs.

For the application itself, I have made many learnings..

  1. sdk. Use eclipse… and then it’s a doddle… you don’t even need a device as they have emulators running within eclipse.
  2. market. 25USD to have the honour to upload… you soon start to work out that google is not just making money out of ads 🙂
  3. admob. Bought by google, but still seems to be the main ad engine… although for a select few they are starting to serve adsense ads.
  4. adsense on mobile. You thought getting adsense account for web was hard… try mobile – lucky for us, if you already have adsense due to a blog or website, then getting a mobile account is quite easy as you can reuse your existing one!
  5. web views. really hard… I will add the link here that helped me…
  6. progress bar. exceptionally hard. trick is to use webchromeclient attached to your webview and the onprogress method. Best to use the inbuilt progress spinner on the title bar. problem is that UI updates are not always done on events like clicking buttons (to load web pages for example) – hence the need for webchromeclient.
  7. UI design. eclipse toolset is good for java programming, but still struggles with UI design (not quite as easy as VisualStudio for example).
  8. packaging. use google’s own pages for this… estimate about half a day to get your head around this and…
  9. icons. wow I did not realize these would be so complex.
  10. upload. Once you upload you probably want to install the market version… make sure you uninstall your own test version first… they do not work in parallel (and the error is not very reassuring… might make you want to unpublish if you read it)…

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Posted by admin - March 13, 2011 at 22:48

Categories: Android, FinnGo, Mobile Living, Tech   Tags: